Main » Commands

Commands

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  • Level : 2
    Syntax: .npc move [#creature_guid]

    Move the targeted creature spawn point to your coordinates.
  • Level : 2
    Syntax: .npc name $name

    Change the name of the selected creature or character to $name.

    Command disabled.
  • Level : 2
    Syntax: .npc setdeathstate on/off

    Set default death state (dead/alive) for npc at spawn.
  • Level : 2
    Syntax: .npc setmodel #displayid

    Change the model id of the selected creature to #displayid.
  • Level : 2
    Syntax: .npc setmovetype [#creature_guid] stay/random/way [NODEL]

    Set for creature pointed by #creature_guid (or selected if #creature_guid not provided) movement type and move it to respawn position (if creature alive). Any existing waypoints for creature will be removed from the database if you do not use NODEL. If the creature is dead then movement type will applied at creature respawn.
    Make sure you use NODEL, if you want to keep the waypoints.
  • Level : 2
    Syntax: .npc spawndist #dist

    Adjust spawndistance of selected creature to dist.
  • Level : 2
    Syntax: .npc spawntime #time

    Adjust spawntime of selected creature to time.
  • Level : 2
    Syntax: .npc subname $Name

    Change the subname of the selected creature or player to $Name.

    Command disabled.
  • Level : 2
    Syntax: .npc tame

    Tame selected creature (tameable non pet creature). You don't must have pet.
  • Level : 2
    Syntax: .npc unfollow

    Selected creature (non pet) stop follow you.
  • Level : 2
    Syntax: .pinfo [$player_name]

    Output account information for selected player or player find by $player_name.
  • Level : 2
    Syntax: .pool #pool_id

    Pool information and full list creatures/gameobjects included in pool.
  • Level : 2
    Syntax: .pool list

    List of pools with spawn in current map (only work in instances. Non-instanceable maps share pool system state os useless attempt get all pols at all continents.
  • Level : 2
    Syntax: .pool spawns #pool_id

    List current creatures/objects listed in pools (or in specific #pool_id) and spawned (added to grid data, not meaning show in world.
  • Level : 2
    Syntax: .repairitems

    Repair all selected player's items.
  • Level : 2
    Syntax: .server corpses

    Triggering corpses expire check in world.
  • Level : 2
    Syntax: .ticket on
    .ticket off
    .ticket #num
    .ticket $character_name
    .ticket respond #num $response
    .ticket respond $character_name $response

    on/off for GMs to show or not a new ticket directly, $character_name to show ticket of this character, #num to show ticket #num.
  • Level : 2
    Syntax: .titles add #title
    Add title #title (id or shift-link) to known titles list for selected player.
  • Level : 2
    Syntax: .titles current #title
    Set title #title (id or shift-link) as current selected titl for selected player. If title not in known title list for player then it will be added to list.
  • Level : 2
    Syntax: .titles remove #title
    Remove title #title (id or shift-link) from known titles list for selected player.
 
 
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