Main » Commands

Commands

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  • Level : 1
    Syntax: .go graveyard #graveyardId
    Teleport to graveyard with the graveyardId specified.
  • Level : 1
    Syntax: .go grid #gridX #gridY [#mapId]

    Teleport the gm to center of grid with provided indexes at map #mapId (or current map if it not provided).
  • Level : 1
    Syntax: .go object (#gameobject_guid|$gameobject_name|id #gameobject_id)
    Teleport your character to gameobject with guid #gameobject_guid, or teleport your character to gameobject with name including as part $gameobject_name substring, or teleport your character to a gameobject that was spawned from the template with this entry #gameobject_id.
  • Level : 1
    Syntax: .go taxinode #taxinode

    Teleport player to taxinode coordinates. You can look up zone using .lookup taxinode $namepart
  • Level : 1
    Syntax: .go trigger (#trigger_id|$trigger_shift-link|$trigger_target_shift-link) [target]

    Teleport your character to areatrigger with id #trigger_id or trigger id associated with shift-link. If additional arg "target" provided then character will teleported to areatrigger target point.
  • Level : 1
    Syntax: .go xy #x #y [#mapid]

    Teleport player to point with (#x,#y) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
  • Level : 1
    Syntax: .go xyz #x #y #z [#mapid]

    Teleport player to point with (#x,#y,#z) coordinates at ground(water) level at map #mapid or same map if #mapid not provided.
  • Level : 1
    Syntax: .go zonexy #x #y [#zone]

    Teleport player to point with (#x,#y) client coordinates at ground(water) level in zone #zoneid or current zone if #zoneid not provided. You can look up zone using .lookup area $namepart
  • Level : 1
    Syntax: .goname [$charactername]

    Teleport to the given character. Either specify the character name or click on the character's portrait, e.g. when you are in a group. Character can be offline.
  • Level : 1
    Syntax: .gps [$name|$shift-link]

    Display the position information for a selected character or creature (also if player name $name provided then for named player, or if creature/gameobject shift-link provided then pointed creature/gameobject if it loaded). Position information includes X, Y, Z, and orientation, map Id and zone Id
  • Level : 1
    Syntax: .groupgo [$charactername]

    Teleport the given character and his group to you. Teleported only online characters but original selected group member can be offline.
  • Level : 1
    Syntax: .learn all_default [$playername]

    Learn for selected/$playername player all default spells for his race/class and spells rewarded by completed quests.
  • Level : 1
    Syntax: .learn all_lang

    Learn all languages
  • Level : 1
    Syntax: .lookup area $namepart

    Looks up an area by $namepart, and returns all matches with their area ID's.
  • Level : 1
    Syntax: .lookup tele $substring

    Search and output all .tele command locations with provide $substring in name.
  • Level : 1
    Syntax: .modify arena #value
    Add $amount arena points to the selected player.
  • Level : 1
    Syntax: .modify aspeed #rate

    Modify all speeds -run,swim,run back,swim back- of the selected player to "normalbase speed for this move type"*rate. If no player is selected, modify your speed.

    #rate may range from 0.1 to 10.
  • Level : 1
    Syntax: .modify bwalk #rate

    Modify the speed of the selected player while running backwards to "normal walk back speed"*rate. If no player is selected, modify your speed.

    #rate may range from 0.1 to 10.
  • Level : 1
    Syntax: .modify drunk #value
    Set drunk level to #value (0..100). Value 0 remove drunk state, 100 is max drunked state.
  • Level : 1
    Syntax: .modify energy #energy

    Modify the energy of the selected player. If no player is selected, modify your energy.
 
 
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