Main » Commands

Commands

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  • Level : 3
    Syntax: .banlist account [$Name]
    Searches the banlist for a account name pattern or show full list account bans.
  • Level : 3
    Syntax: .banlist character $Name
    Searches the banlist for a character name pattern. Pattern required.
  • Level : 3
    Syntax: .banlist ip [$Ip]
    Searches the banlist for a IP pattern or show full list of IP bans.
  • Level : 3
    Syntax: .cast #spellid [triggered]
    Cast #spellid to selected target. If no target selected cast to self. If 'trigered' or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast back #spellid [triggered]
    Selected target will cast #spellid to your character. If 'trigered' or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast dist #spellid [#dist [triggered]]
    You will cast spell to pint at distance #dist. If 'trigered' or part provided then spell casted with triggered flag. Not all spells can be casted as area spells.
  • Level : 3
    Syntax: .cast self #spellid [triggered]
    Cast #spellid by target at target itself. If 'trigered' or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .cast target #spellid [triggered]
    Selected target will cast #spellid to his victim. If 'trigered' or part provided then spell casted with triggered flag.
  • Level : 3
    Syntax: .character deleted list [#guid|$name]

    Shows a list with all deleted characters.
    If $name is supplied, only characters with that string in their name will be selected, if #guid is supplied, only the character with that GUID will be selected.
  • Level : 3
    Syntax: .character deleted restore #guid|$name [$newname] [#new account]

    Restores deleted characters.
    If $name is supplied, only characters with that string in their name will be restored, if $guid is supplied, only the character with that GUID will be restored.
    If $newname is set, the character will be restored with that name instead of the original one. If #newaccount is set, the character will be restored to specific account character list. This works only with one character!
  • Level : 3
    Syntax: .character level [$playername] [#level]

    Set the level of character with $playername (or the selected if not name provided) by #numberoflevels Or +1 if no #numberoflevels provided). If #numberoflevels is omitted, the level will be increase by 1. If #numberoflevels is 0, the same level will be restarted. If no character is selected and name not provided, increase your level. Command can be used for offline character. All stats and dependent values recalculated. At level decrease talents can be reset if need. Also at level decrease equipped items with greater level requirement can be lost.
  • Level : 3
    Syntax: .cooldown [#spell_id]

    Remove all (if spell_id not provided) or #spel_id spell cooldown from selected character or you (if no selection).
  • Level : 3
    Syntax: .damage $damage_amount [$school [$spellid]]

    Apply $damage to target. If not $school and $spellid provided then this flat clean melee damage without any modifiers. If $school provided then damage modified by armor reduction (if school physical), and target absorbing modifiers and result applied as melee damage to target. If spell provided then damage modified and applied as spell damage. $spellid can be shift-link.
  • Level : 3
    Syntax: .debug arena

    Toggle debug mode for arenas. In debug mode GM can start arena with single player.
  • Level : 3
    Syntax: .debug bg

    Toggle debug mode for battlegrounds. In debug mode GM can start battleground with single player.
  • Level : 3
    Syntax: .debug getitemvalue #itemguid #field [int|hex|bit|float]

    Get the field #field of the item #itemguid in your inventroy.

    Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output.
  • Level : 3
    Syntax: .debug getvalue #field [int|hex|bit|float]

    Get the field #field of the selected target. If no target is selected, get the content of your field.

    Use type arg for set output format: int (decimal number), hex (hex value), bit (bitstring), float. By default use integer output.
  • Level : 3
    Syntax: .debug moditemvalue #guid #field [int|float| &= | |= | &=~ ] #value

    Modify the field #field of the item #itemguid in your inventroy by value #value.

    Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract.
  • Level : 3
    Syntax: .debug modvalue #field [int|float| &= | |= | &=~ ] #value

    Modify the field #field of the selected target by value #value. If no target is selected, set the content of your field.

    Use type arg for set mode of modification: int (normal add/subtract #value as decimal number), float (add/subtract #value as float number), &= (bit and, set to 0 all bits in value if it not set to 1 in #value as hex number), |= (bit or, set to 1 all bits in value if it set to 1 in #value as hex number), &=~ (bit and not, set to 0 all bits in value if it set to 1 in #value as hex number). By default expect integer add/subtract.
  • Level : 3
    Syntax: .debug setitemvalue #guid #field [int|hex|bit|float] #value

    Set the field #field of the item #itemguid in your inventroy to value #value.

    Use type arg for set input format: int (decimal number), hex (hex value), bit (bitstring), float. By default expect integer input format.
 
 
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